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General Discussion / Xbox 720 Rumors
« Last post by mojo on January 30, 2012, 12:13:38 PM »
There have been a lot of rumors flying around lately about the Xbox 720, and of course the dozens that were around last year, though those were mostly rumors about the announcement date and the eventual release date. To help simplify things, and to aggregate them into a single, comprehensive list, here’s a breakdown on the rumors that have been around over the past couple years about the Xbox 720.

Announcement/Release Date

The hot topic of the industry since early 2011 and even earlier for some, all kinds of rumors have been flying around. Job postings for the Xbox Console Architecture team were one of the earliest and strongest indicators that the next console is well on its way, but it seems that they could start working on this console at any time; not just a few months to a couple years before its release.

Yet, between this and the constantly churning rumor mill of the industry, people started to believe that the next generation Xbox could launch as early as 2013 at E3; in fact, for a while, some people even suspected it could be unveiled at CES 2012 and launch as early as fall of this year.

Developers for the console claim that they were told by multiple sources, including such ‘reliable’ information hubs as chip manufacturers and middleware firms, that the console would arrive in 2013, but considering that none of this seems to come from Microsoft themselves, it’s a little sketchy.

Without so much as an announcement (much less the massive marketing campaigns that typically come before such a release, or the hints and hype that comes before an announcement), it seems unlikely that we’re going to see the next generation Xbox launch any time soon.

Yet, we’re certainly not far away from an announcement, at the very least. People are eager to see the new console, even if they’re not ready for it to hit the shelves just yet.

Rumor: The Xbox 720 will be on shelves by Fall 2012

Verdict: No chance

Rumor: The Xbox 720 will be on shelves by Fall 2013

Verdict: Uncertain, seems slightly unlikely. Announcement, however, seems very likely.

Codename: Loop

A Microsoft blogger with the handle MS Nerd claimed back in October 2011 that in 2013 we would see the announcement of an Xbox Loop. With few products other than the Kinect even sharing the Xbox name without actually being another Xbox, it seems as though the Xbox Loop is being suggested here as the name. But, this is one of the few instances of it being named; other than a few details about what the console might or might not be like, this was the only real information given about the name.

Rumor: The Xbox 720 will be called the Xbox Loop, or is codenamed the Xbox Loop.

Verdict: About as likely as any blogger’s rumor, MS Nerd or no. Still, remember that the Kinect was named Natal for months before the actual name was revealed.

The Xbox 720 will be six/eight times more powerful than the previous console

Rumors have abounded between IGN and Microsoft both apparently having said, to one person or another, that the new Xbox will be six- and eight-times as powerful, respectively. These aren’t really rumors, to tell you the truth; more like guesses. Of course the new console will be more powerful; today’s gaming PCs have far and away reached new levels of power since the release of the 360.

By today’s standards, computers that are on the shelves are probably already out of date. PC games are being made for technology that won’t even be available until shortly before they’re launched. Except for those few with the will and the cash to buy a $1500 PC every year or two, the high-end graphics settings on games are typically either out of our reach or run at 5 FPS, unless the game takes place in a small, closed room with a mouse bein the only thing on screen that moves.

So a console that’s well over five years old is definitely behind. But at the same time, people still say they haven’t coaxed out the most they can from the current generation. And the fact is that graphics have gotten to the point where there isn’t as much of a difference; comparing side-by-side screenshots definitely gives a difference between playing a game like Battlefield 3 on the console to playing it on the latest and greatest PC, but aside from that, the differences are only just barely noticeable in most cases.

If anything, it seems likely that we’ll see a much smaller leap in graphics from this generation to the next, nowhere near as significant as jumping from SD to HD. Instead, this power will probably go toward features like improved performance, maybe even coaxing a solid 60 FPS out of most games if we’re extremely lucky, or maybe the ability for developers to design better AIs.

Still, what the power will be used for is just more speculation; one thing is for certain, with all the technology that comes out every year, the next Xbox is going to have a lot more power inside.

Rumor: The Xbox 720 will be 6x or even 8x as powerful as the 360

Verdict: It’s a no-brainer that it will be more powerful. Saying 8x more powerful, even, doesn’t seem that far off when you consider that we’ve got five-plus years of technology (and growing by the day) to implement. Probable.

The Xbox 720 will be entirely digital, and will not have a disc tray

The world is moving to digital, for better or for worse. Netflix has moved to streaming, services like Steam and OnLive are giving us tastes of what it’s like to have everything you own at your fingertips (or at least a couple hours of downloads away), and the Xbox 360 even has a Cloud storage option currently.

But actually moving to a completely digital distribution for a console is a bit of a stretch, for several reasons. For one, even when games are available from Xbox Live many people prefer to have a disc for the fact that it’s a physical representation, and can’t be deleted. Of course, there are just as many who love the idea of digital delivery for the fact that they don’t want discs, so it’s a split market.

One that is not split, however, is the market of both retailers and consumers who are set to lose out if a console decides to go completely digital. In this article on digital delivery, I elaborated on all the money that stores like Wal-Mart, Best Buy, and GameStop are set to lose out on if they can’t sell discs. So why would any of these stores sell the consoles? There would be almost no money in it for them beyond the initial sale. And many people can’t or don’t connect their consoles to the internet. How are they to get these games?

I won’t recant the entire article, but I gave a cursory and very rough estimate of 35 million consoles not connected to Xbox Live, which would be 35 million consoles that either can’t purchase games, OR can’t access games purchased on other consoles. That’s over half of the current number of 360s on the market.

Unless that number somehow jumped up to at least 90% before the Xbox 720 came out, there’s no way Microsoft would throw away all that potential revenue.

Rumor: The Xbox 720 will not have a disc tray

Verdict: Impossible, or next to it.

The Xbox 720 will use Blu-Ray for movies and games

Oddly enough, a rumor that gives yet another reason why it won’t be digital, but that’s not the point. The Xbox 360 made a mistake, that’s a plain and simple fact. They bet on the wrong horse, and because of that, their early-game peripherals for HD DVDs are now essentially little more than expensive paperweights. Whether it’s good or bad, the Blu-Ray discs prevailed over the HD DVDs, and they’re here to stay until the next big media comes along.

The Xbox 720 will almost certainly use Blu-Ray, if only to appease the customers. It’s possible many customers on the fence bought a PS3 just because they would rather pay the extra $100 for a PS3 so that they didn’t have to buy a gaming console and then a Blu-Ray player on top of that, which would almost certainly be more than the price difference. Gamers aren’t typically very happy when they open up a disc case and see that they’ll have to switch between three separate discs just to play the same game PS3 users get on one, either.

Even if it gave them an advantage, Blu-Ray players may not be only Sony soon. Microsoft will probably put it in kicking and screaming, but if they want to stay current, and if they want to keep others from going to Sony just for the movie playing aspects and the decreased hassle of disc management, they’ll likely have to add this in.

Rumor: The Xbox 720 will use Blu-Ray discs and play Blu-Ray movies.

Verdict: It’s a smart move, but it depends on how stubborn they want to be. Likely.

The Xbox 720 will not play used games

No, no, no, no-no-no-no. While you’ll never hear me accuse any corporation of being overly smart, killing off the second-hand gaming market is not the move of any company with common sense. For one thing, this wouldn’t stop the determined; there would still be those who would crack their consoles, just as there exist PS3s which have been hacked. And for another thing, this is one sure-fire way to piss off the consumer.

The fact is that a lot of people don’t buy new games until they’ve been out for a while, or until they find a used game for cheap. You can get a $60 game for just under $50 if you buy it from GameStop with a membership card. You can get a $50 game for $35 or less, depending on popularity. The fact is, people don’t like the $60 price tag. And if it goes up to $70 or more with the next generation, even less people will be willing to buy games new.

Eliminating used games would make it impossible even for legitimate users to sell their Xbox 720 games at a garage sale, or the like, and would thus lower the number of slaes through the simple fact that gamers wouldn’t want to make such a final decision. At least if you don’t like a game you buy, you can trade it to your friend for one of his, or if it’s from GameStop you can even take it back within a week for no reason other than the fact that you don’t like it.

Gamefly, Blockbusters, Red Box games, Netflix (if it ever had plans to, or decides to start renting games), and every other service that rents games will be S-O-L. GameStop will easily lose 50% of its revenue, if not more, when used games become not just unliked but completely unusable.

More importantly, console sales will drop. And adding this feature in won’t improve them; nobody is going to buy the Xbox 720 because they chose not to support the secondhand games market. If anything, floods of Microsoft fans will run to Sony (assuming they didn’t add the same feature), screaming and raging all the while over the ludicrous removal of used games.

The point is, Microsoft should be much, much more worried about making the consumers happy than they should about the developers. Yes, the developers are important, but there would be a very noticeable dent in console sales if this happened – and wouldn’t that, too, decrease game sales?

Rumor: The Xbox 720 will not play used games

Verdict: Only if Microsoft wants to simultaneously lose consumers, anger the ones that remain, and still cause developers to lose money through a shrunken consumer base. Even with developers likely putting pressure on console companies to do something, it still seems highly, highly unlikely.

The Xbox 720 will run Windows 8

While Microsoft, as any good software company should, loves their OS like no other, it seems unlikely that a console would ever run an actual PC OS. If only for the fact that this would make it ridiculously easier for hackers and pirates to steal software and make it run on their consoles, what we’ll likely see is a very, very dumbed down version of Windows 8, if anything. More likely, though, we’ll see yet another custom OS from Microsoft specifically designed for the Xbox 720.

The rumors seem to originate from Microsoft’s statements that it wants to create a unified ecosystem, combining Windows Phones, PCs, Tablets, and consoles, as well as basically every Microsoft product capable of being unified in such a way. But that doesn’t necessarily mean that they’ll be running the same OS; just that their OS will interface in a very easily compatible way.

Still, it’s not entirely impossible; with the proper security features, a legitimate PC OS could improve the functionality of an Xbox 720, especially with so many features that don’t revolve around gaming, like the ability to google, Netflix, Hulu, and dozens of other alternate services like ESPN. We’ll see what happens in the coming days, regarding Microsoft’s announcements.

Rumor: The Xbox 720 will run Windows 8

Verdict: Currently seems somewhat unlikely, but unclear. Watch carefully.

There you are. A rundown of most rumors about the upcoming Microsoft console. These are some fact, some opinion, so it’s likely that you will think some of these are more likely and some are less likely. Some rumors have been omitted because they seem less based on actual inside sources reporting, and more based on what people think (or hope) will happen with the next generation – for example, rumors have been circulating about a smaller controller, but these rarely seem linked back to a source from Microsoft or a closely associated company in the industry.
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General Discussion / Steam for iOS and Android
« Last post by mojo on January 26, 2012, 05:08:43 PM »
First it was Microsoft to release an Xbox Live companion app onto the App Store, and now Valve is following suit with a similar piece of software--the Steam app--though it seems to be much more functional than Microsoft's.  The app allows users on the platform to keep in touch with their Steam friends via Steam Chat and also provides access to the entire Steam store. Like the Xbox Live app, players can browse their friends list and see who is online and playing what.

Of course the Steam app doesn't deliver mobile games to iOS and Android users, but the proven PC and Mac game-delivery service is wise to broaden accessibility over multiple mobile platforms, potentially paving the way for future software market endeavors.
The Steam app is currently in a closed beta and members can request access by downloading, installing, and logging into the app on either an iOS or Android device. That will start the process of receiving an invite.
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General Discussion / Mass Effect 3 book pre-orders to reward DLC
« Last post by mojo on January 26, 2012, 03:34:53 PM »
A Dark Horse blog post reveals that anyone who pre-orders The Art of Mass Effect Universe, priced at $26.91 or just over £17, before February 20 will receive bonus content for multiplayer consisting of 'character boosters' and a Collector Assault Rifle.

The strategy from publisher EA continues after recent news of exclusive DLC bundled with Mass Effect action figures.

This content is currently only available for PC and Xbox 360 versions of the game, for unknown reasons, so unfortunately any artsy PS3 users will have to make do with the pretty pictures.
We're awaiting news as to whether this content will be available outside the US.

Full story @ Dark Horse
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General Discussion / Foreign Data Unsafe From US Patriot Act, Says American Law Firm
« Last post by mojo on January 26, 2012, 10:12:02 AM »
A prestigious law firm warns non-U.S. businesses their data is unsafe from costly and invasive raids by American law enforcement even if they host their data in their own countries. The wide interpretation of the USA Patriot Act ensures U.S. cops can legally demand data from almost anyone, anywhere for any reason and countries and their citizens are largely powerless to resist. The advice has resonance with the arrest this week of Kim 'Dotcom' on alleged copyright violations in the U.S.
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General Discussion / Symantec advises disabling pcAnywhere software
« Last post by mojo on January 26, 2012, 10:10:50 AM »
From the BBC

Security firm Symantec has warned customers to stop using its pcAnywhere software.

The company confirmed that "old" source code stolen by a hacking group had exposed vulnerabilities in the remote access program.

An advisory note on Symantec's website explained how to minimise risks for customers who used pcAnywhere for "business-critical purposes".

Other software from the company is not at a heightened risk, Symantec said.

In its website note, the company said it recommended "disabling the product until Symantec releases a final set of software updates that resolve currently known vulnerability risks".

'Man in the middle'
"Malicious users with access to the source code have an increased ability to identify vulnerabilities and build new exploits," it added.

It said the vulnerability left pcAnywhere users exposed to "man in the middle" attacks - a security hole which puts data at risk of being intercepted.

An attacker could potentially gain remote control of a company's network and access sensitive information.

A Symantec spokesman said that fewer than 50,000 people used the standalone version of pcAnywhere - although the software was also bundled as part of other security packages.

It suggested that corporate customers who used pcAnywhere for business-critical activity should "understand the current risks" and "apply all relevant patches as they are released, and follow the general security best practices".

Blueprints
News of the source code theft emerged earlier this year after hacking group Lords of Dharmaraja - believed to be based in India - threatened to post it online.

Symantec initially said there was no risk to users as the stolen code was six years old, advising simply to make sure the most recent version of the products had been downloaded.

But the updated advice said the stolen material had included blueprints for Norton Antivirus Corporate Edition, Norton Internet Security, Norton SystemWorks (Norton Utilities and Norton GoBack) and pcAnywhere.

Of those products, only pcAnywhere is said to be at "increased risk", and users of the other software packages should not be concerned.

"The code that has been exposed is so old that current out-of-the-box security settings will suffice against any possible threats that might materialise as a result of this incident," the company reiterated on its website.

Related Stories:
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Researchers warn of new Stuxnet 19 OCTOBER 2011
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General Discussion / Android Gains Ground on iPad in Tablet Market
« Last post by mojo on January 26, 2012, 10:09:13 AM »
When it comes to selling tablets, Apple is still the boss, but sales of Android-powered devices edged upward during the fourth quarter of 2011, according to new data from Strategy Analytics.  Apple shipped 15 million iPads worldwide during the fourth quarter, garnering Cupertino 58 percent share of the tablet market. But while Apple still holds the top spot, its share dropped 10 percentage points since the fourth quarter of 2010, according to Strategy Analytics.

Android, meanwhile, picked up steam, capturing 39 percent share of the tablet market during the quarter, up from 29 percent a year earlier. Shipments of Android tablets tripled to 10.5 million units during the fourth quarter of 2011, up from just 3.1 million a year earlier.  "Dozens of Android models distributed across multiple countries by numerous brands such as Amazon, Samsung, Asus and others have been driving volumes," Neil Mawston, executive director at Strategy Analytics, said in a statement. "Android is so far proving relatively popular with tablet manufacturers despite nagging concerns about fragmentation of Android's operating system, user-interface and app store ecosystem."

A total of 27 million tablet devices were shipped globally during the fourth quarter, an all-time-high and a 150 percent increase from 11 million shipped during the same period a year earlier. During 2011 overall, tablet shipments rose 260 percent to 67 million from 19 million in 2010. "Demand for tablets among consumer, business and education users remains strong," Peter King, director at Strategy Analytics, said in a statement.

Microsoft, meanwhile, captured 1 percent of tablet share during the quarter. PCMag's mobile analyst, Sascha Segan, however, was quick to point out that Android's global gains probably have a lot to do with the proliferation of cheap Android tablets throughout China. September data from Gartner found that the iPad will likely dominate the tablet space until at least 2014.
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General Discussion / 7 Things I Learned From Building My First Desktop PC
« Last post by mojo on January 26, 2012, 10:07:20 AM »
By Jared Newman, Technologizer

My mission to buy a desktop PC started out simple: I wanted a powerful work computer with support for three monitors. Getting a PC within my budget seemed reasonable. But then, temptation set in.

With a slightly better processor and graphics card, this desktop could play the latest video games. And with a solid state drive instead of hard disk storage, everyday work performance would be breezier.

Of course, boosting those specs at any configure-your-own PC site made the final price skyrocket. After days of searching for a powerhouse PC under $1,000, I admitted the truth to myself: If I wanted it, I’d have to build it.

Today, I write to you from my homemade, high-powered rig, built last week. It has a 3.3 GHz Intel Core i5 2500K processor, an AMD Radeon 6870 graphics card, 8GB of RAM, a 120GB solid state drive, and a basic DVD burner.

The total cost, after taxes and rebates, was about $920. (I got parts from MicroCenter, an electronics retailer, which meant paying sales taxes but getting everything immediately.)

Building my first desktop PC wasn’t just a means to an end, it was also a learning experience. If you’ve ever thought of building your own PC, here are some things to consider.

Full Story @ PC World
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General Discussion / PC gaming in 3D stereo: 3D Vision 2 vs. HD3D
« Last post by mojo on January 26, 2012, 10:03:01 AM »
Stereoscopic 3D has made its way into just about every medium of visual entertainment over the past few years. Most blockbuster films are in 3D nowadays, with movie theaters delighted to charge extra for the privilege—and for the disposable polarizing glasses. 3D televisions from the likes of Sony and Samsung are being sold at Best Buy. Even some game consoles, both set-top and handheld, now offer stereoscopic graphics.

The PC, too, has jumped on this bandwagon, thanks in large part to the efforts of Nvidia and AMD. Though these two companies have different philosophies and largely incompatible implementations, they've now been pushing stereo 3D on the PC for years.

Our last in-depth look at stereo 3D gaming was in February 2009, shortly after the debut of Nvidia's 3D Vision technology. Back then, game compatibility left much to be desired, the performance hit was sizable, and the entry price was awfully steep—$199 for the glasses, $349 for a compatible display, and even more for a graphics card fast enough to do them justice. Our verdict was that, while promising, 3D Vision just wasn't ready for prime time.

Much has happened since. Prices for both the glasses and compatible displays have fallen. Updated Nvidia glasses, as well as displays based on a new backlight technology, have hit the market. Some monitor vendors are now bundling the Nvidia glasses with their displays. AMD has entered the field with a looser standard called HD3D, which promises many of the same benefits as 3D Vision. Most importantly, the list of supported games has grown—substantially. Both companies now tout stereo compatibility with hundreds of titles, including recent triple-A releases like Battlefield 3.

Things are looking up.

Over the past few weeks, I've been tinkering with a pair of stereo 3D setups—one based on 3D Vision 2, the other based on HD3D—to get a sense of the current state of affairs. I was curious to get a feel for not just how well the technology works and how the AMD and Nvidia solutions compare, but also whether stereoscopy is a worthwhile addition to the PC gaming experience.

Before we get to the big questions, we should start by explaining what 3D Vision 2 and HD3D entail.

Full Story @ Tech Report
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General Discussion / Next Xbox May Reject Used Games
« Last post by mojo on January 26, 2012, 10:01:24 AM »
Microsoft's next-generation Xbox game console may have a built-in mechanism that won't let it play used video games, according to gaming blog Kotaku. A "reliable industry source" told Kotaku that the software giant intends to "incorporate some sort of anti-used game system" in the unnamed console but it wasn't clear how the company planned to do it.

The successor to the Xbox 360, referred to variously in media reports as the Xbox 720, Xbox Next, or Xbox Loop, will also switch media formats from DVD to Blu-Ray, the blog reported Wednesday.
Oh, and one more thing—Kotaku reports that "Microsoft plans to ship their new Xbox with a new version of its red-hot Kinect hands-free sensor system."

A tipster also tells PCMag.com that Microsoft is developing the new Kinect system in-house instead of relying on PrimeSense, the Israeli company that supplied the 3D sensing technology for the current version of Kinect.

Kotaku's report added to a new swirl of rumors about the next Xbox that has sprung up in the past week. In recent days, several tech and entertainment sites have reported that the Xbox 720/Next/Loop is being readied for a late 2013 release and that it's packing a new chip called Oban that combines an IBM-designed Power PC CPU with the latest Radeon HD graphics from Advanced Micro Devices (or perhaps last year's Radeon GPU, depending on which site is telling the story).

As for why Microsoft would try to squeeze out used games, a long-standing linchpin of the console gaming economy, from its future console, Wired's Chris Kohler figures the gaming industry as a whole is inevitably headed in that direction.
"[T]he death of used games is inevitable," he writes, positing that the cheap digital downloads available for Sony's PlayStation Vita point to "the road to the no-games future."

"[A]s soon as Microsoft, Sony, Nintendo et al. think they can get away with it, the disc or cartridge will simply disappear, replaced entirely by digital game sales," Kohler notes. That'd be a two-fer for the video game industry, he adds, because there would be "no cost to produce the goods, no possibility of used sales."
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General Discussion / Netflix drops plans to offer video game rentals
« Last post by mojo on January 26, 2012, 10:00:13 AM »
After a brief period of indecision, video streaming and disc-by-mail company Netflix has officially dropped earlier plans to begin offering video game discs by mail.

The news was confirmed by CEO Reed Hastings in a conference call with Netflix investors attended by tech blog Engadget. Hastings said the company has "no plans" to offer games for rental.

The company's ambition to expand into game rentals was first teased in September of last year. At that time, Netflix was splintering off its digital and physical divisions into two distinct categories: the video streaming service would continue to be called Netflix, while the disc-by-mail portion -- which would expand to include video games for the Xbox 360, PlayStation 3 and Wii -- would operate under a new company called Qwikster.

"Members have been asking for video games for many years, and now that DVD by mail has its own team, we are finally getting it done," Hastings said at the time.

Plans to split the company quickly dissolved among analyst denouncement and declining stock prices. When asked the following month if video games would still be introduced into the service, Hastings said the company had "yet to decide whether or not to offer video game discs."

The move, had it gone through, would have offered substantial competition to the current leader in games-by-mail, GameFly.
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